The trap phone opens, but I do not see any drugs or sale options
The trap phone opens, but I do not see any drugs or sale options
- You do not currently have any configured sellable drugs in your inventory.
- The drug item names in
Config.Drugsdo not match your actual inventory item names. - The selling mode you are trying to use is disabled in
Config.Enabled. - Your inventory bridge is not set correctly in
shared/bridge.luaorConfig.Inventory.
- Confirm the item names in
Config.Drugsexactly match your inventory items. - Make sure the relevant route is enabled, such as street, corner, vehicle, window, meetup, or house sales.
- Verify your framework and inventory are being detected properly.
- Confirm you actually have sellable stock on your character.
Payphone sales are not showing up
Payphone sales are not showing up
- Payphone sales are enabled in the config
- You are near a valid payphone booth prop/model listed in
Config.PhoneBooths - You have at least one configured sellable drug on you
- Your interaction mode is set up correctly for target or text UI
- Confirm the booth model hash exists in
Config.PhoneBooths - Confirm your
Config.Interact/Config.Targetsettings are correct - Confirm
ox_targetis running if you are using target interactions - Confirm the player has sellable stock
What selling routes are included in arc-drugsales?
What selling routes are included in arc-drugsales?
- Street Sales
- Corner Sales
- Vehicle Sales
- Window Sales
- Meet Up Sales
- House Sales
- Payphone Sales
- Trap phone routes include menu-driven options such as meetup and house sales
- Payphone sales are only started at real payphone booths
- Street / corner / vehicle / window sales follow their own direct flow based on nearby peds and current mode
How do house sales work?
How do house sales work?
- Open the trap phone
- Select House Sales
- Receive a valid house/door lead
- Go to the target door
- Interact with the door target/text UI
- Choose the drug and amount
- Complete the handoff flow and receive payment
Config.HouseLocations- Your interaction mode
- Your configured drugs
- Whether the route is enabled
What is the difference between Meet Up Sales and Corner Sales?
What is the difference between Meet Up Sales and Corner Sales?
- Started through the trap phone
- Sends you to a buyer lead / meetup point
- Functions more like a planned arranged deal
- Restored as its own direct selling route
- Designed for active street-side dealing flow
- Uses spawn/approach timing rather than a phone-planned destination
Config.Enabled.Street sale buyers disappear, break, or feel abrupt
Street sale buyers disappear, break, or feel abrupt
- Buyers can immediately decline
- Accepted buyers stop and face the player for the talk flow
- The offer flow happens after the talking/progress phase
- Declining buyers flee instead of instantly disappearing
- Successful buyers should continue naturally instead of abruptly despawning
- Conflicts from other ped-manipulating resources
- Interaction range issues
- Incorrect target/text UI setup
- Heavy custom edits to client sale flow files
How do payphones and trap phones differ?
How do payphones and trap phones differ?
- Used to open the main sales menu
- Starts supported menu-based routes
- Uses the trap phone prop and phone animation flow
- Are world interactions
- Only work at valid booth props/models
- Only show when the player has sellable stock
- Are not part of the trap phone menu
Can I customize the UI styling, progress bars, notifications, and text UI?
Can I customize the UI styling, progress bars, notifications, and text UI?
client/cl_utils.lua
- notifications
- progress bars
- context menus
- text UI behavior
- front-end display helpers
Where are the locales stored?
Where are the locales stored?
Config.Locales
shared/config.lua.This allows titles, descriptions, messages, and UI text to stay centralized and easier to edit without spreading locale logic across multiple files.What framework and inventory systems does arc-drugsales support?
What framework and inventory systems does arc-drugsales support?
- ESX
- QB
- Qbox
- ox_inventory
- supported custom inventory/framework edits through
shared/bridge.lua
Config.FrameworkConfig.InventoryConfig.InteractConfig.Target
Where are the stats, reputation, and top sellers stored?
Where are the stats, reputation, and top sellers stored?
- reputation
- rank tier
- total sales
- total items sold
- gross earnings
- achievements
My question or issue is not listed here
My question or issue is not listed here
- the route you were using
- whether you use target or text UI
- framework/inventory type
- any console errors
- whether the issue happens on a fresh start or only after edits